Game Mode Blueprint: Создание Блупринта Режима Игры | Unreal Engine 5

Описание к видео Game Mode Blueprint: Создание Блупринта Режима Игры | Unreal Engine 5

Beginner Tutorial: Your First Game! Твоя Первая Игра - Roll a ball. Туториал для начинающих по Unreal Engine 5 | Getting Started (2022)

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Content:
1) Introduction - Вступление, план туториала для начинающих
2) Create: A Project Of Our First Game - Создаем проект
3) Create: Level Arena - Создаем уровень
4) Input Control - Настройка управления персонажем при помощи мыши и клавиатуры
5) Blueprint Class - Создание классов Блупринтов
6) Pawn Blueprint - Создание Блупринта Пешки. Классы Блупринтов
7) Blueprint: Viewport - Окно просмотра Блупринтов
8) Blueprint: Event Graph - Написание Блупринта в Графе Событий
9) Actors: Player Start - Добавление Старта Игрока на Уровень
10) Game Mode Base Blueprint - Создание Блупринта Режима Игры
11) Actor Blueprint - Создание Блупринта Актера. Классы Блупринтов
12) Blueprint: Collision - Создание коллайдеров 3D-Объектов
13) Actor Blueprint - Обмен данными между Блупринтами
14) UI Widget Blueprint - Создание Блупринта UI Виджета
15) UI Widget Graph - Написание Блупринта UI Виджета
16) User Interface: Point score - Создание Визуального Интерфейса Игрока (UI, UMG, HUD)
17) Create: Materials - Создание материала в UE 5

Привет, ребята, и добро пожаловать в туториал по Unreal Engine 5 для начинающих.
В этом уроке я покажу вам, как начать работу с Unreal Engine 5.
Покажу, как установить Unreal Engine и как создать новый проект.
Я помогу вам ознакомиться с пользовательским интерфейсом Unreal Engine, а также со всеми основными элементами управления, которые вам необходимо знать.
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Unreal Engine 5 Beginner Tutorial | Getting Started (2022)
Hello guys and welcome to the Unreal Engine 5 Beginner tutorial. In this tutorial, I will show you how you can get started with using Unreal Engine 5. I will walk you through installing Unreal Engine, and how to create a new project. I will help you get familiarized with the User Interface of Unreal Engine, as well as all the basic controls that you need to know. This video is mainly just to get you comfortable with using the engine, so that you don't' feel overwhelmed by all of the various subsystems inside of the Unreal Engine Editor. Make sure you like and subscribe for more Beginner Tutorials!

Roll a ball has helped many game developers, like me, to learn about Unreal Engine 5 and thought it would be a great beginner's game to make. It helped me get started learning about the engine.

1) This is an introduction to making Roll a ball in unreal series. I hope this will help you get started!

2) This is the part where we create a new project, figure out what each of the editor panels are (Modes, Content Browser, World Outliner, Details) and create your own arena / stage.

3) Blueprints! What are they? It will help us view and add functionalities with the power of the visual scripting system to our object. In this part, we will simply rotate our pickup to attract the player to collect it.

4) Now its time to make our player roll around with the power of Inputs and Game modes! First, we go over setting up the input and using it in the new Player blueprint. Next, we glimpse over what is a game mode and a few examples. Then apply it to start test playing the game as the newly created player.

5) Lights! Check! Camera! In the last part, we were able to move around but can't see the actual player ball. However there are different ways to set up the camera like getting it to follow the player with or without spring arm. Also, the camera can be set up to look at the entire level like a top down view or a static camera. The choice is up to you!

6) Time to get the pickups with the help of configuring the collision section in both the pick up and player blueprints. In this, we turn the pick ups from rotating walls or level geometry into an collectible item that the player can overlap to get. The series is almost done with User Interface (UI) and materials left. Hope this collision part left an impact, haha.

7) Materials help make our game objects look more appealing. There is a huge range of functionalities and visual effects that can be pulled off with them, thanks to shaders. In this, we get to customize the pick ups and player to look nice. This is another creative part so you can have fun making your own materials!

8) This is the end of the Roll a Ball series in Unreal! Everything works now but the game should have a user interface to let the player know how many pick ups got collected and display the win message at the end. Thank you for watching and I hope this helps you start off with Unreal.

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