Why it took me 10 YEARS to design this card game

Описание к видео Why it took me 10 YEARS to design this card game

Heads up! The name of this game has changed to Sovereign: Fall of Wormwood due to trademark issues! But we use the name Wormwood throughout the video.

What does it take for a single person to design a game with over 300 unique cards, a complex and developed world, and 10 perfectly balanced factions? This video will give you an idea!

Hi! Cassandra, the project manager of Sovereign: Fall of Wormwood here! Damon loves talking about game design, and I thought his approach and his philosophy would be of interest to the people who already love Sovereign, as well as to anyone excited about game design in general. So, I asked him to talk about his process on video, entirely unplanned. If you have questions please put them in the comments!

Not familiar with Sovereign: Fall of Wormwood? You can find all the info as well as a free Tabletop Simulator mod and Print and Play here!
https://www.fallofwormwood.com

Editor:
Cassandra Chowdhury

Art Credits:
Leon Tukker
Benedick Bana
Joel Amat Guell
Tansie Stephens
Emrys Ryan
Sergey Kolesov
Joseph Diaz
Maggie Kras
Klaus Wittman
Manthos Lappas
Travis Wright
Adrian Leon
JS Wilson
Mert Genccinar
Dofresh
Joakim Eriksson

Graphic Design:
Stephen Gibson

Music Credits:
A lookout by Assaf Ayalon
Between Light and Shadow by Fabien Fustinoni
Turning Around the Enemy by MaxH
Be Still by Doug Kaufman
Approach by Jameson Nathan Jones
Arcade by Generations Lost

0:00-2:45: How it Started
2:45- 6:25: How Cards are Designed
6:25- 13:42: How Factions are Designed
13:42-17:35: The Player Experience

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