Coding basic Entity Component System but I am dumb. Game Engine ep. #3

Описание к видео Coding basic Entity Component System but I am dumb. Game Engine ep. #3

Am I moving backwards or forwards? Nice to see you again for another time in the C++ engine series. This was an "adventure" to say the least and I hope that you were pleased. This was more of a theoretical video in terms of what you saw, but we will soon get to use this more in practice.

Thank you for watching!

Resources:
https://github.com/SanderMertens/ecs-faq - has a lot of general information and links around the web for existing ECS implementations.
  / ajmmertens   - lots of articles from the same person about ECS.

0:00 Intro
1:08 The Plan Failure
2:12 Why New Architecture
3:11 Data Oriented Design
4:21 Firewood Analogy Interlude
5:24 ECS Basics
7:04 Me Admitting I'm Dumb
7:29 The Grind Starts
8:15 Experience Sharing Interlude
8:53 My Own C++ ECS
10:51 HashMap Querying
11:48 Component Archetypes
12:05 Remapping Component Indexes
12:43 A Small Demo Scene
13:09 Future Plans
13:46 I Know That I Know Nothing

Music:
Intro:
Iron Jack-o-Lantern - TeknoAXE
Guitar Interludes:
Sardana - Kevin MacLeod
Background:
Awake - Emmit Fenn
Vibing Over Venus - Kevin MacLeod
On The Rocks - TrackTribe
Staycation - Corbyn Kites

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