Making an animation system for Hack and Slash Game | Godot 4.1

Описание к видео Making an animation system for Hack and Slash Game | Godot 4.1

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Arif shares his experience in creating the animation system for his 100th prototype this year.
inspired by games like Hades, Devil May Cry, Transformer devastation and other hack and slash greats, Arif finally figured out how to navigate godot animation system.
however, he has trouble making the prototype into a playable demo so instead he just turn it into a tutorial material.

chapters:
00:00 Opening
00:24 Importing and setting the model to be edited
01:18 Explaning the Animation Nodes
05:52 Controlling animation through code
08:46 Closing thoughts

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