Super Meat Boy - Speed Run in

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Live run of Super Meat Boy for AGDQ. Watch for the Skype call at around 50:00 from Team Meat and hear what they have to say about the stituation! From SDA's Awesome Games Done Quick (AGDQ 2013) a charity speed run marathon which aimed to raise money for the Prevent Cancer Foundation. The marathon was a MASSIVE success, with donations reaching $448,423.27.

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Released in October 2010, Super Meat Boy is an independent platforming game designed by Edmund McMillen and Tommy Refenes. The game is a successor to a successful Flash game from 2008, and tries to present itself with a retro look. Players control a small cube-shaped character called Meat Boy, trying to save his girlfriend Bandage Girl. The game received widespread critical acclaim. Source: SDA Game page.

Development of the game began in January 2009. McMillen worked on level design and artwork, while Refenes coded the game; it was tested primarily by the pair and their families. Initially intended for release in early 2010 for the PC and the WiiWare download service, the release date was pushed back as the design was changed to include more levels and exclude multiplayer modes. The WiiWare version was canceled due to the service's technical limitations. The music for the game was created by Danny Baranowsky, who had also composed the music for Meat Boy. The soundtrack has been released as an album, and music from it has been released as DLC for Rock Band 3.

The game was acclaimed by critics. In 2010, it received awards for Most Challenging Game from IGN, and for Best Downloadable Game from GameSpot and GameTrailers. Critics lauded the game's precise control, retro artwork, and soundtrack. Reviewers generally praised the game's challenge, although some warned that not all consumers would appreciate the level of difficulty. The game has been a commercial success, and has sold more than one million copies as of January 2012. Source: Wikipedia.org

For those who stumble across these videos, a speed run is a video of a person or persons, completing a game as fast as possible using any means possible. This can include glitches, abusing in-game mechanics and skipping items or even playing events out of sequence.

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