Hyper-Cinematic Realism 1 | How far can 500+ mods push the visuals of Cyberpunk 2077?

Описание к видео Hyper-Cinematic Realism 1 | How far can 500+ mods push the visuals of Cyberpunk 2077?

Yeah, I've spent far too much time in Night City. But I can't deny it: It's a city of dreams! Also a city of nightmares.

I am not really interested to make my game look "photo-realistic". This usually results in toned down colors and contrast which may look impressive in showcase-vids but isn't really my taste for ingame. Instead I am striving for something more cinematic, a Zack Snyder-esque style, something I call "Hyper-Cinematic Realism". Sharp contrast and vivid colors and also a prominent depth-of-field effect.

And yeah, the title is a bit click-baity. You don't need 500+ mods to make the game look like this. If you install all of the mods titled "Visual Improvement" (along with the necessary core-mods) from this Google-document you'll be mostly there:

https://docs.google.com/spreadsheets/...

Main Mods for achieving this visual fidelity were:

- GITS 3.x
- Custom reshade by me
- Cyberpunk 2077 HD Reworked Project
- Improved Environment LODs
- Improved Vegetation LODs
- Improved Vehicle Lights Draw Distance
- RT DEBRIS
- ...and about 500 more

My rig:
- Watercooled Core I9 13900K
- Nvidia RTX 4090
- 64GB 6000MHz DDR5 Ram
- 2TB NVME SSD

Music:
"The mission (Part 33)" by the incredibly talented @100ambients

P.S.: Please forgive the constant microstutters, I don't know where they come from. Maybe I overdid the modding-thing and installed one too many mods or whatever. I'll try to get this sorted out!

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