[OBSOLETE - see description!] Game-ready Rigs #3 - Rigify for Game Engines (UE4/Unity/Godot)

Описание к видео [OBSOLETE - see description!] Game-ready Rigs #3 - Rigify for Game Engines (UE4/Unity/Godot)

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***
Parts of this video are obsolete as we developed "Game Rig Tools": an addon that automates the creation of a deform rig/game rig based on an existing Control Rig.
You can still watch this video for a basic understanding of what the addon does.
After that, you can watch this video which introduces Game Rig Tools.
   • Game Rig Tools (Blender Addon) - game...  
***

This is a new video in my Blender to Game Engines series (aka "Bridging the Gap"). Here is the full playlist:
   • Blender to Game Engines (Unreal, Unit...  

Rigify rigs are not well-suited for games. If you export a vanilla Rigify rig to a game engine it will bring along many unnecessary bones and a bad hierarchy.

In this video, I show a workflow to make any Rigify rig ready for games. The process is very similar to my previous video ("How to make existing rigs game-ready") but I also show some Rigify specific techniques and pitfalls.
As always the workflow complies with the "game-ready principle" that I explained in the previous chapters.

RECOMMENDED PRODUCTS
❖Rig Anything With Rigify (coupon code "cgdive" = 20% off)
https://toshicg.gumroad.com/l/rigify
Alive! Animation course in Blender
https://gumroad.com/a/183891059/DmdxO
❖The art of effective rigging in Blender (coupon code "cgdive" = 10% off))
https://gumroad.com/a/183891059/AeQfrF
❖Hard Surface Rigging In Blender
https://blendermarket.com/products/ha...
❖RBF Drivers
https://gumroad.com/a/348001395/XzWpB
❖Bonera
https://gumroad.com/a/99062899/oXuxm

Chapters:
0:00 Chapter Intro
1:11 Series info
1:36 Process Overview
3:42 Step 1 Duplicate the rig
4:08 Step 2 Rigs Clean Up
4:50 -delete non-deforming bones (Rigify specific!)
7:34 -remove constraints
7:46 -remove bendy bones
8:19 -remove drivers and custom properties
9:31 -clean up Control rig
10:07 Remove Squash/Stretch
12:25 Fix hierarchy (Game Rig)
17:29 Another note about Squash/Stretch
18:13 Constrain Game Rig to Control Rig
19:24 Re-parent the character
22:01 Walk cycle using Rigify Animbox
23:50 Baking actions to the Game Rig
25:33 FBX export-import
26:26 Outro, Like & Subscribe :)

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