Raft - Tangaroa (all notes, tokens and blueprints) - [Hyslyne's Guides]

Описание к видео Raft - Tangaroa (all notes, tokens and blueprints) - [Hyslyne's Guides]

All notes, tokens and blueprints in Tangaroa.

Timestamps pinned in the comments and walkthrough in the description.

(0:00) Intro

𝐖𝐚𝐥𝐤𝐭𝐡𝐫𝐨𝐮𝐠𝐡:

(0:11) Map - Underground
(0:16) Map - Surface

𝗔𝗿𝗿𝗶𝘃𝗶𝗻𝗴 𝗮𝘁 𝘁𝗵𝗲 𝗜𝘀𝗹𝗮𝗻𝗱 - You'll see a huge dome when you arrive with 5 enormous locked doors on the sides that you will be able to open from the inside. Try to find an opening on the sea level, this is how you can enter the dome for the first time.

𝗨𝗻𝗱𝗲𝗿𝗴𝗿𝗼𝘂𝗻𝗱: (0:43)
= Walk through the corridors until you find a Cafeteria. There's a [Note] in the middle of the room.
= There's a kitchen connected to the Cafeteria with another [Note] and a [Generator Part].
= When you exit the kitchen you will face bars with another [Generator Part] behind it. Just go around through the left to reach it.
= Follow the signs to the Storage Area where you will find the last [Generator Part].
= Bring all Generator Parts to the Control Room inside the Storage Area to activate the crane. Move the boxes with the crane to free a passage to the exit on the right when facing the boxes. A secret room south of the boxes can be accessed that way too.
= After the puzzle you will find a [Blueprint] (Water Pipe) and a [Note]. Continue until you find a ladder with the sign "Surface Access". Climb it and interact with the latch which will start filling the place with water and open a door nearby. Go through that door and continue until you reach the Storage Area again. The water now allows you to reach a ladder to the upper part where there's a [Note].
= Continue until you find the Plantation. You need to find 3 tapes around to unlock the next door by repairing some wires next to it. There's also a [Note].
= In the next room there's another [Note] and the exit to the Surface.
= You need another 9 tapes to unlock the doors in the Plantation area so go to the surface to explore the different buildings.

𝗦𝘂𝗿𝗳𝗮𝗰𝗲: (10:43)
= There's a [Note] in front of the statue facing you when you exit the Underground area.
= Break Butler-Bots to get access cards to open the buildings' entrance door. You need one card per building and the Butler-Bots come back to life with a new card after a while.
= You can also find tokens inside buildings that can be used to buy stuff at vending machines at the bottom of the Tower (the tokens reappear everytime you come back to Tangaroa).

𝗕𝘂𝗶𝗹𝗱𝗶𝗻𝗴 𝟭: (11:29)
= 4 tokens and 2 tapes

𝗕𝘂𝗶𝗹𝗱𝗶𝗻𝗴 𝟮 (𝗘𝘅𝘁𝗲𝗿𝗶𝗼𝗿 𝗟𝗮𝗻𝗲): (13:34)
= Floor 6 - 2 tapes
= Floor 8 - 2 tokens and 1 tape

𝗕𝘂𝗶𝗹𝗱𝗶𝗻𝗴 𝟱: (15:20)
= 4 tokens and 2 tapes

𝗕𝘂𝗶𝗹𝗱𝗶𝗻𝗴 𝟵: (17:06)
= Floor 11 - 2 tokens and 1 tape
= Floor 13 - 3 tokens and 2 tapes

𝗕𝘂𝗶𝗹𝗱𝗶𝗻𝗴 𝟴: (19:50)
= Floor 12 - 3 tokens and 1 tape
= Floor 14 - 1 token and 4 tapes

𝗕𝘂𝗶𝗹𝗱𝗶𝗻𝗴 𝟮 (𝗕𝗮𝘇𝗮𝗮𝗿): (23:14)
= 2 tapes

𝗕𝘂𝗶𝗹𝗱𝗶𝗻𝗴 𝟯: (24:32)
= 3 tokens and 2 tapes

𝗨𝗻𝗱𝗲𝗿𝗴𝗿𝗼𝘂𝗻𝗱: (25:59)
= Find the broken wires and repair them with 3 tapes each (there are 3 broken wires so you need 9 tapes, each fixed box opens a new area with the next broken box). The last door leads to a [Blueprint] (Electric Purifier) and an Elevator for Building 6.

𝗕𝘂𝗶𝗹𝗱𝗶𝗻𝗴 𝟲: (27:50)
= Floor -20 - there's a secret button inside the elevator, on the upper left corner of the door, press it to reach that floor.
= Floor 8 - 7 tokens.
= There's an outside area with stairs, take them to a building and cross it until you see a broken window. Go through this window then climb to the roof to find a zipline to reach Floor 12 of Building 2 (Bazaar).

𝗕𝘂𝗶𝗹𝗱𝗶𝗻𝗴 𝟮 (𝗕𝗮𝘇𝗮𝗮𝗿): (30:25)
= Floors 12 to 15 - 4 tokens (1 for each floor).
= At the last floor there will be another broken window with a zipline, take it to reach the middle of the Tower.

𝗧𝗼𝘄𝗲𝗿: (31:57)
= Climb the ladder to reach Floor 1 where you will find an elevator.
= Floor 2 - You will find a [Blueprint] (Large Storage) and a [Note]. The note is a hint to find the code needed for the panel just next to it.
= Enter the code (4813) to fire the Tower Top in the sea where you can reach it.
= Floor 0 - There's a [Note] here.
= Go straight east after leaving the Tower to reach the exit door that leads to the Tower Top.

𝗘𝘅𝘁𝗲𝗿𝗶𝗼𝗿 (𝘀𝗲𝗮) 𝗮𝗻𝗱 𝗧𝗼𝘄𝗲𝗿 𝗧𝗼𝗽: (34:38)
= Climb the ladder on the Tower Top to get inside.
= There will be a [Note] with the next coordinates and a [Blueprint] (Water Tank) just next to the ladder. The unlockable character Elaine is also just next to this ladder. Another [Note] can be found on a control panel.

Video for Raft Guide [https://steamcommunity.com/sharedfile...]

The game is Raft by Redbeet Interactive [https://store.steampowered.com/app/64...]
Chibis by Kant [  / detectivekant  ]
Visual in title intro and Subscribe Button in outro by Killian Diquet [  / killian_diquet  ]
Marimba Jingle in title intro and outro by Ben Amstutz [https://www.fiverr.com/ben_amstutz]

(36:01) Outro

𝗪𝗵𝗲𝗿𝗲 𝘆𝗼𝘂 𝗰𝗮𝗻 𝗳𝗶𝗻𝗱 𝗺𝗲:
Steam [https://steamcommunity.com/id/hyslyne/]
Twitch [  / hyslyne  ]

𝓣𝓱𝓪𝓷𝓴𝓼 𝓯𝓸𝓻 𝔀𝓪𝓽𝓬𝓱𝓲𝓷𝓰 !

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