The Game Boy Color IR Sensor Was Weird and Underused

Описание к видео The Game Boy Color IR Sensor Was Weird and Underused

The Game Boy Color was a good system. There's no denying that.

But, it was also arguably just a stopgap between the Game Boy Pocket and Game Boy Advance. That said, it still had some neat tricks up its sleeve. One of the coolest (and most under-utilized) of these was the IR Sensor, a feature that was built into every single GBC and allowed for wireless communication between systems, pre-dating the Nintendo DS by five years!

Thus, let's take a look at the GBC Infrared Sensor and go over how it works, before diving into all 29 games (that I know of at the time of making this video) that support IR stuff on the GameBoy Color! Today on Stuff We Play: The GameBoy Color IR Sensor Was Weird and Underused!

Time Stamps:

Intro and Background Info: 00:00​
How the IR Sensor Works: 01:53​
Robopon: 03:18​
Pokémon Gold, Silver, and Crystal Versions: 04:25​
Bomberman MAX: 06:36​
Chee Chai Alien: 07:29​
Donkey Kong Country for GameBoy Color: 09:01​
Mission Impossible's Weird GBC Game: 09:17​
Rare's Racing Games: 09:30​
Ubi Key Games: 09:44​
Super Mario Bros. Deluxe: 11:07​
Pokémon Pinball: 11:32​
The Final GBC Game and the IR Sensor: 11:42​
Warlocked: 12:08​
Pokémon Trading Card Game/TCG GB2: 12:25​
Extra Bits: 13:45​
Conclusion: 14:32​

Correction: One game that I failed to mention in this video was Dancing Furby, a Japanese-exclusive title that communicates over IR with actual Furby toys! Legit, I might have to track that down for a video of its own someday!

In addition, both the Xena: Warrior Princess GBC game and the GBC port of Lego Island 2 apparently have basic IR support, though I have yet to test this.

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