Granblue Relink: Pyet-A hard mode mod Zeta v4

Описание к видео Granblue Relink: Pyet-A hard mode mod Zeta v4

This fight is incredibly fun, wish I had people to play this with.
NPCs can be incredibly frustrating to play with, as they tend to die A LOT during the 2nd half of the fight. They also love hitting the Fireflies, which are literally immortal, and makes them miss their link attack more often than not.
All in all, it's a terrible run, clears are RNG as in how many times your AI dies.

I'm also using a Zeta moveset mod for this fight, as it includes changes I wish Zeta had, and encourage every Zeta main to try.
If the character adjusments coming on April 26th do nothing for her, I'll probably never play Zeta again unless it's with this mod, because it solves the disconnect the 2 parts of her kit have (ground kit and parry on pre-loop phase, and aerial loops with 0 defense).
These changes are:

- I-frames when parrying because nothing is more frustrating than dying after blocking an attack while animation locked. These parries also make Zeta jump higher and at a better angle, letting you start or resume loops easier.

- Loop angles are less restrictive making her more accurate to her actual lore and power, and letting her control her movement and spacing.

- Aerial parries. It connects both parts of her kit and solves the issue of losing all dps "progress" when defending yourself.
Basically every single other character can keep their combo offset while being able to dodge up to 7 times in a row before going on cooldown (keyword, in a row, you can effectively dodge more), abusing Nimble Onslaught in the process. Zeta on the other hand has 1 dodge to work with, along with uncertain spacing and no ability to block+dodge.
Having access to Rhapsody during loops and a weaker Realm of Majesty during finisher/hammer, not to mention refreshing loops and i-frames feels incredibly fun and rewarding.
- Loops have no weird hitstop that make you miss your timing, which again, makes you lose your whole combo progress, issue other characters don't have.

- Loops are faster overall, which I don't think is completely necessary, but Zeta is generally slow enough to get interrupted before she can finish a full 3 loop sequence. This issue is very pronounced against Lucilius, forcing you to do 0 or 2 loop sequences, which feels terrible.

- Zeta can resume loops if the game makes her whiff, at the cost of an animation lock where she's vulnerable.

With how this Zeta works, I should probably swap my Nimble Onslaught for Precise Wrath, but Nimble helps when I get clipped by lasers.

Link to gameplay mods:
https://www.nexusmods.com/granbluefan...
https://www.nexusmods.com/granbluefan...

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